	// Waits until row 2, columns 4-7, have only 1 enemy in them
50 waitNearlyEmptyRowRange 2 0 3

15 create insectOrange right -10 sixtyPathTwice 210 1 2 3
15 create insectOrange right -10 sixtyPathTwice 210 1 2 2
15 create insectOrange right -10 sixtyPathTwice 210 1 2 1
15 create insectOrange right -10 sixtyPathTwice 210 1 2 0
